Apr

15

 The Game of Life is like the real thing. It gets complicated over time. I bought it to play with my daughter, and it is a lot different than the one I played as a kid. Now, there are various careers, which creates a bit of complexity.

The worst aspect, however, is that they have functionally removed the "buying a house" angle to the game. Although I have not done the math, it would appear that the expected return for most of the houses is negative. Perhaps for one or two of the better houses (different kinds of houses is also an addition to the game) the expected return is slightly positive if you don't buy insurance, but with the risk of a massive loss. So, I just don't buy houses ever, and my daughter seems to have figured that out as well.

Some of the careers pay off depending on what number is spun. For example, if you are the artist you get 10,000 every time the spin is "1". Also, one can buy stock. Each stock certificate has a number on it, and whenever that number is spun, you get 10K.

This necessitates everyone paying attention to what number is spun, which causes arguments because people forget to ask for their money, and then someone else says "too late, etc".

Adding to the mix is that the spinner has apparently been outsourced to China, and is a piece of garbage. It is near impossible for a kid to spin without it spinning off of the track, getting stuck, etc.

So, I have a little excel sheet (really open office) that does a few things. First, it is a 1-10 random number generator, so instead of spinning the wheel, one hits F9. Next to that is a 100-100000 random number generator. This is a control number that makes it clear if when you hit F9 you got the same number again, or you hit F8 or something by accident and in fact did not "spin".

Also, I have a little matrix where I put in the numbers that people need to keep track of, like their stock certificates, and it flashes "pay Gordon" or pay whoever's number comes up.

Here is the help I need:

One of the careers is the entertainer. He starts out on a low salary scale, but if two 8s, two 9s, or two 10s are spun in a row, he "hit's it big" and gets a higher salary.

What is the best way in Excel (anything in Excel I can translate to open office) for tracking when two 8s, two 9s, or two 10s have been drawn in a row? It should be simple, but once I sat down to do it, I could not recall ever having to have the computer remember a previous random number. Any thoughts?


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